Event Ticketing
Sell for a room of forty or a field of four thousand.
Tiers, codes and comps handled in the same place as the guest list, so the number you sold and the number at the door never disagree.
How it works
-
Set the tiers
Advance, general, on the door. Price and quantity per tier, with release dates if you want them.
-
Sell
A page per event that works on a phone, with codes for the people who should pay less or nothing.
-
Reconcile
Sales, comps and refunds against admissions, in one figure at the end of the night.
Tiering rewards planning when the room is big enough for scarcity to be real.
What it does
- Tiered and timed release
- Hold back a tier until a date, or until the one before it sells out.
- Discount and comp codes
- Limited by use count, by tier, or by date. Comps are tracked as comps, not as sales.
- Transfer and refund handling
- Move a ticket to another name, or refund it, without breaking the count.
- Per-ticket QR
- Issued on purchase, scanned at the door, single use.
- Allocation holds
- Set aside a block for the promoter, the venue or the band, and release what is unused.
- Sales by tier at a glance
- What is moving, what is not, and what is left.
Three prices is often two too many
Tiering rewards planning when the room is big enough for scarcity to be real. Below a couple of hundred seats it mostly discounts the people who were always coming. The tooling supports as many tiers as you want, and the reporting will tell you honestly whether they earned their keep.
- Advance and door pricing as a default
- Bundles across two nights
- Per-tier conversion in the numbers
- Codes that expire on their own